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Bundle-python » History » Revision 22

Revision 21 (Adrian Georgescu, 11/03/2016 10:04 PM) → Revision 22/44 (Adrian Georgescu, 11/03/2016 10:13 PM)

h1. Building a Python Framework to bundle inside Blink 

 In order to avoid using the system Python a custom Framework build is needed. Using a bundled Python version will make the package bigger in size, but all package versions are controlled and not up to the environment. Also, we can use the latest Python version, with latest bugfixes and features, since Apple only updates the system Python version on every major OS release. 

 The following instructions only apply for 64bit builds, 32bit builds are no longer supported. 

 Blink dependencies must be installed under the following directory structure: 

 * Distribution/Frameworks/ 
 * Distribution/Resources/lib 
 
 

 
 h2. Building the Python Framework itself 

 * Install it using Homebrew 

 <pre> 
 brew install python 
 </pre> 

 The framework will be installed and linked with Homebrew supplied OpenSSL and SQLite versions. Those libraries will need to be copied too. 

 *NOTE*: Be careful when copying the framework around, it contains symlinks and if @cp -r@ is used the size will we doubled, use @cp -a@ instead. 

 The Python framework is found in 

 <pre> 
 /usr/local/Cellar/python/2.7.12_2/Frameworks/Python.framework/ 
 </pre> 

 *NOTE*: Python.framework as well as all other libraries must be signed using command line tools. Make sure when building Blink that "Code sign on copy" option is disabled for Python.framework. This script can be used to sign all libraries and frameworks 

 <pre> 
 sos=`find ./Resources/lib -name *.so`; for s in $sos; do codesign -f -s '3rd Party Mac Developer Application: AG Projects' $s; done 
 sos=`find ./Frameworks -name *.dylib`; for s in $sos; do codesign -f -s '3rd Party Mac Developer Application: AG Projects' $s; done 
 sos=`find ./Frameworks -name *.so`; for s in $sos; do codesign -f -s '3rd Party Mac Developer Application: AG Projects' $s; done 
 sos=`find ./Frameworks -name *.o`; for s in $sos; do codesign -f -s '3rd Party Mac Developer Application: AG Projects' $s; done 
 sos=`find ./Frameworks -name *.a`; for s in $sos; do codesign -f -s '3rd Party Mac Developer Application: AG Projects' $s; done 
 </pre> 


 * Reduce the size of the Python Framework: 

 There are a number of things that can (and must when submitting a sandbox app to Mac App Store) be removed from the framework directory to make it smaller in size: 

 <pre> 
 *.pyc 
 *.pyo 
 Versions/Current/lib/python2.7/config/python.o 
 Versions/Current/Mac 
 Versions/Current/bin 
 Versions/Current/share 
 Versions/Current/Resources/* 
 Versions/Current/Resources/*.app 
 Versions/Current/lib/python2.7/test 
 Versions/Current/lib/python2.7/plat-* 
 Versions/Current/lib/python2.7/idlelib 
 Versions/Current/lib/python2.7/curses 
 Versions/Current/lib/python2.7/lib2to3 
 Versions/Current/lib/python2.7/lib-tk 
 Versions/Current/lib/python2.7/bsddb 
 Versions/Current/lib/python2.7/lib-dynload/gdbm.so 
 Versions/Current/lib/python2.7/lib-dynload/readline.so 
 </pre> 

 * Prevent system paths from being used with this bundle 

 Replace @Versions/Current/lib/python2.7/site.py@ with an empty file. 

 h2. Compiling PyObjC 

 In order to get a PyObjC version that will work with the framework created above (Python 2.7, 64bits) an equivalent Python must be used to compile it. That is, if has to be a Python 2.7 version (it doesn't have to be the exact version) and it has to be a 64bit version. The MACOSX_DEPLOYMENT_TARGET must also be set to the appropriate value. 

 PyObjcC can be installed with easy_install or pip. We install it in 2 steps to save some compilation time due to a bug in the build system: 

 <pre> 
 pip install pyobjc-core 
 pip install pyobjc 
 </pre> 

 When compiling PyObjC a Python package will be created for every system framework, but not all of them are needed (at the moment), so just pick the ones we use: 

 <pre> 
 AddressBook 
 AppKit 
 Cocoa 
 CoreFoundation 
 Foundation 
 JavaScriptCore 
 LaunchServices 
 PyObjCTools 
 Quartz 
 ScriptingBridge 
 StoreKit 
 WebKit 
 objc 
 </pre> 


 For example this is the content of a Resources/lib bundled with Blink Cocoa as of November 3rd, 2016 (including sipsimple dependencies & all): 

 <pre> 
 AVFoundation 
 AddressBook 
 AppKit 
 Cocoa 
 CoreFoundation 
 Crypto 
 Foundation 
 LaunchServices 
 PyObjCTools 
 Quartz 
 ScriptingBridge 
 WebKit 
 _cffi_backend.so 
 _ldap.so 
 _markerlib 
 application 
 cffi 
 cjson.so 
 cryptography 
 cryptography-1.5.1.dist-info 
 dateutil 
 dns 
 dsml.py 
 enum 
 eventlib 
 formencode 
 gmpy2.so 
 gnutls 
 greenlet.so 
 idna 
 ipaddress.py 
 ldap 
 ldapurl.py 
 ldif.py 
 lxml 
 msrplib 
 objc 
 otr 
 pkg_resources 
 pyasn1 
 pycparser 
 pydispatch 
 pytz 
 service_identity 
 sipsimple 
 six.py 
 sqlobject 
 twisted 
 xcaplib 
 </pre> 


 *NOTE:* The _objc_ package is located inside a _PyObjC_ directory, just copy it from there, without the parent directory. 

 *NOTE:* _PyObjCTools_ is not a valid Python package, as it lacks a @__init__.py@ file, an empty one needs to be manually created with this content: 

 <pre> 
 __import__('pkg_resources').declare_namespace(__name__) 
 </pre> 

 h2. Module exceptions 

 When copying built Python modules into the distribution folder, care must be taken with the 2 following packages: 

 * zope: an empty @__init__.py@ file must be created in the @zope@ directory 
 * cryptography: the @*-dist.info@ must be copied too 

 h1. Creating a sandbox (Python virtualenv) 

 <pre> 
 sudo easy_install pip 
 sudo pip install virtualenv virtualenvwrapper 
 </pre> 

 Add to ~.bashrc 

 <pre> 
 # Virtualenv 
 export WORKON_HOME=$HOME/.virtualenvs 
 export PIP_VIRTUALENV_BASE=$WORKON_HOME 
 export PIP_RESPECT_VIRTUALENV=true 
 export VIRTUALENVWRAPPER_SCRIPT=/usr/local/bin/virtualenvwrapper.sh 
 [[ -f /usr/local/bin/virtualenvwrapper_lazy.sh ]] && source /usr/local/bin/virtualenvwrapper_lazy.sh 
 </pre> 

 Creating a sandbox: 

 <pre> 
 mkvirtualenv -p $(which python2.7) sandbox 
 </pre> 

 Exiting the sandbox: 

 <pre> 
 deactivate 
 </pre> 

 Entering the sandbox: 

 <pre> 
 workon sandbox 
 </pre>